

In contrast, Anno 1800 makes it very easy to move buildings around as you grow. It's more plug-and-play than some city builders, which prize layout planning above everything else. Anno 1800 is about growing your population to provide warm bodies to make stuff, and to keep that population happy.

And all those spots along the supply chain need farmers keeping the whole line moving. To keep Farmers happy, you need schnapps, and you get schnapps by building a potato farm, and then a distillery to turn those potatoes into alcohol.

Instead, it's simply about having the right buildings to house your workers and keep them happy, and then scaling those operations up.Įverything in Anno 1800 plugs together in a seamless way. You don't have to worry about traffic, like Cities: Skylines, nor do you have to account for specific citizens and their travels, like you do in Tropico 6. Would Blue Byte be able to sell me on its return to the past?Īnno is one of the more straightforward city builders, making it easier for new players to get into. So, it was with some trepidation that I took a step back in history with the latest release, Anno 1800. If it wasn't for Assassin's Creed, I'd probably miss events of historical significance altogether. I'm bad with history overall, I don't think I've ever gotten above a C in a history class. I didn't personally touch the series until 2009's Anno 1404, the fourth game in the franchise. While most are generally preoccupied with the Civilizations and Cities: Skylines, Ubisoft's Anno series has chugged along in the background.

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